Twine Sandbox is an introduction to creating custom educational games using Twine, an open-source tool for telling interactive, nonlinear stories. With Twine, creators are able to produce interactive games capable of evoking powerful emotions, healing the sick, or even exploring alternate realities.
In this training, you will have the creative freedom and support to design, build, and publish your game. Creating a simple, text-based game only requires the application of two skills: creating and linking passages.
More complex tasks, such as adding images, videos, and sounds are a little trickier; however, this training was designed to guide non-experts through the entire process, from planning to publishing, including a wide range of short coding and non-coding tutorials.
Start creating with Twine Sandbox.
Attribution and Copyright
This content is published under the Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
You are free to share and adapt this material, but you must provide attribution. This material may not be used for commercial purposes
Twine was originally created by Chris Klimas in 2009 and is now maintained by a whole bunch of people at several different repositories.
Twine Sandbox is an adaptation of Keegan Long-Wheeler and John Stewarts’ eXperience play.